PLACES – Purposeful Learning Across Collaborative Educational Spaces
The research project aims at: understanding the intricacies and complexities of introducing mobile technologies into schools curriculum and accepted teaching practices, analysing actual transformations that the use of mobile technologies in schools brings to contemporary forms of learning in the 21st century. For the study of the types of transformations the use of technology brings into well established teaching practices and classrooms talk structures, we have chosen to ground our research in the instrumental genesis approach (Rabardel, 1995) and design based research methods (Brown, 1992) as they blend empirical education research with the theory-driven design of learning environments. In particular, we have chosen to focus on the analysis of verbal interactions, and the material outcomes produced by the learners such as multimodal texts, diagrams, graphs, films, interactive presentations, etc. from the perspective of multimodality developed by Kress (2010). The projects aims to develop a solid body of research on collaborative learning across formal and informal contexts, a better theoretical understanding of aspects related to new media literacies and their implications for curriculum design and everyday educational practice (Swedish research council, educational science, 2013 – 2015).
A study on the role of representational artifacts and actions in interaction design: Sketching as an embodied practice
In the project we study processes involved in the creation of design representations, more in particular the role that representational tools and action play in that process. This question has become increasingly relevant in the field of interaction design (ID) since design representations have a key role in the practical work, the outcomes of it and in ID curriculum. Tools used in creation of design representations have limited power to represent the essentials of what is focused, namely interaction itself with its dynamic and temporal aspects. Further, ID is often about proposing novel ideas about future interaction and the lack of conventions, tools, etc often lead to misunderstandings and a need for continuous negotiation. The project investigates what role representational tools and action (designers´ design oriented actions) play in processes of sketching, and the misunderstandings and problems designers run into and how these are overcome (Swedish research council, educational science, 2010 – 2013).
The aim of the “Learning Ecosystems and Activities of the Future” (LEAF) initiative is to develop and implement a common Nordic strategy for supporting new funding possibilities to promote synergy in research and development in the field of Technology Enhanced Learning (TEL) across the Nordic countries. The expected outcome of these efforts will result in practical initiatives to support a wide range of TEL related activities of high international quality (NordForsk, 2009-2012).